In the Hunt is a horizontal scrolling shooter game developed and published by Irem 1993 for arcades. The player assumes control of the Granvia, a submarine tasked with overthrowing the Dark Anarchy Society before they activate their doomsday device. Gameplay involves shooting enemies, collecting power-up items, and avoiding collision with projectiles. It ran on the Irem M-92 hardware.
In the Hunt was conceived by Kazuma Kujo, and designed by the same group of people that later went on to found Nazca Corporation, the creators of the Metal Slug series. Kujo was inspired to create a water-based shooter, with player-dependent scrolling and simultaneous multiplayer being its main focus.
Gameplay of In the Hunt
Players control a submarine called the Hydro Fober Grampus (or Gramvia for short) which fires torpedoes forward by pressing the frontal attack button. Whenever the vertical attack button is pressed, missiles fire upwards and depth charges will also be released, slowly sinking to the bottom and exploding on contact with enemies. Attacking enemies above water requires the Gramvia to surfaced and press the vertical attacks button.
Different from other Shoot ’em Ups, the player controls the scrolling of the screen, which allows the player to go at one’s own pace and time.
There are a variety of different primary and secondary weapons in In the Hunt that cycle at a fixed rate but can be freely picked. Collecting one will replace the currently equipped weapon but increases the Gramvia’s power overall per subsequent pickup regardless of different weapon swaps.
- Torpedoes (Red): The Gramvia’s main weapon. It fires forward at a straight line. Powering up increases its speed and power.
- Supersonic Torpedoes (Blue): Fires a wide supersonic helix wave that persists over time. Powering up increases its area of attack.
- Cracker (Green): Fires a torpedo that explodes at a short distance and releases a scatter of smaller bombs. Powering up increases attack power and the number of small bombs scattered.
- Missiles and Homing Missiles (M): When underwater, the missiles quickly travel upwards. When surfaced, the missiles home onto enemy units. Powering up increases the number of missiles shot.
- Mines and Machine Gun (A): When underwater, balloon mines slowly float to the water’s surface. When surfaced, a machine gun can be aimed at enemy units. Powering up increases the number of ammo shot.
Treasure Balls, red spheres with a gold star, can be found inside blue boxes and scenery. Small Treasure Balls are each worth 1 while large Treasure Balls are worth 5. Collecting 100 Treasure Balls in In the Hunt earns the player one life.
- Select / Insert Coin: shift
- Start: enter
- Move = Arrow keys ← → ↑ ↓
- Button 1 = z
- Button 2 = x
- Button 3 = a
- Button 4 = s
- Button 5 = q
- Button 6 = e
- can be configured in the game
- Hover and click the gamepad icon to view/change controls.
Note for 2 players:
It is recommended to remap the controls for both players and to make sure that there are no duplicate mappings.